
Chad Wilson
September 24, 2025
If you play DB long enough, you’ll learn this truth: you don’t “find the ball,” you earn the right to find it. That right is based on your phase—your relationship to the receiver as the route develops. Mastering phase turns panic into poise at the catch point and eliminates flags.
This article gives you a clear decision tree, coaching cues, and on-field drills so you know exactly when to locate and how to finish without grabbing.
The Two Phases (Decide First, Then Act)
In-Phase (Hip-to-Hip / On Top)
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You’ve closed space and are even or slightly on top of the WR’s near hip.
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You can control the route: squeeze to the sideline, dictate the shoulder.
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Rule: Squeeze and locate late. You’re allowed to find the ball because you can still play through the receiver if you miss.
Out-of-Phase (Trailing)
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You’re behind or separated—no hip control.
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If you look back, you’ll slow down and lose more ground.
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Rule: Do not look back. Play through the hands at the pocket and finish the receiver, not the ball.
Fast test mid-route: Can you touch the near hip without reaching?
Yes: In-phase → Squeeze & Locate late.
No: Out-of-phase → Eyes to hip, play hands through pocket.
The In-Phase Toolkit (Hip-to-Hip)
1) Squeeze & Locate (Late)
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Squeeze to the near hip to own the vertical stem.
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Locate late—eyes flash from near hip → near shoulder → ball.
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Hands last: Don’t start grabbing; you’re in control.
2) Squeeze the Red Line
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Win outside leverage and compress the WR to the sideline.
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Reduce the catch window; force a perfect throw.
3) Back-Shoulder Insurance
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Expect back-shoulder throws when you’re in great position.
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Keep your top hand free; feel the lean, then snap hands through the near-hand late.
4) Speed Turn (When You Lose Vision)
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If the WR crosses your face and the ball goes over the top, speed turn and re-enter in-phase.
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Reattach to the hip before you attempt to locate.
In-Phase Cues
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“Top shoulder!”
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“Squeeze—locate late!”
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“Hands last!”
The Out-of-Phase Toolkit (Trailing)
1) Eyes to Near Hip
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Eyes on the thing that can’t lie: the hip tells you breaking point and speed.
2) Play the Pocket
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When the WR’s hands flash to the ball, punch through the triangle—near-hand through the catch pocket, far-hand ripping down the elbow/forearm.
3) Never Look Back Early
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Turning your head = braking. You’ll invite DPI and lose the race to the catch point.
4) Run Through the Catch Point
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Don’t slow to “time” your punch. Run through the near shoulder while attacking hands.
Out-of-Phase Cues
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“Eyes—hip!”
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“Hands, not head!”
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“Through the pocket!”
Route-Specific Tips
Go / Fade (Wide Split)
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In-phase: Squeeze near hip (your hips into this), squeeze the red line, locate late. Expect back-shoulder—keep top hand free.
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Out-of-phase: Eyes to hip; punch through pocket when hands flash.
Back-Shoulder
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In-phase: Don’t over-rotate your head inside. Feel the slow-down, pin to sideline, play late hands.
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Out-of-phase: Anticipate the stop; run through near shoulder and rip the pocket.
Slant / Quick Game
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Win the first two steps. If trailing, don’t look—attack hands through the frame and finish on the upfield shoulder.
Deep Over / Post
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Re-attach before you locate. If you can’t, eyes stay on hip; play hands late.
Penalty-Proof Technique (Keep the Flags Off)
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Within 5 yds: Hand fight is fine—mirror with feet, strike late.
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After 5 yds: No riding. If you’re grabbing, you’re out-of-phase—fix your feet or recover, don’t clutch.
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At the catch point: Contact is legal while playing the ball or the hands. Sell the story with your eyes and hand placement.
Officials see: early head turn with contact (DPI risk), extended jersey, arm bars, and through-the-back hits. Your counter is late eyes, near-hand through pocket, and shoulder-through finish—not body-through.
The Decision Tree (Memorize This)
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Where am I?
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Touch the near hip without reaching? Yes → In-phase. No → Out-of-phase.
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In-phase plan:
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Squeeze → Squeeze near hip → Locate late → Near-hand through if needed.
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Out-of-phase plan:
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Eyes to hip → Do not look back → Punch pocket on hand flash → Finish through upfield shoulder.
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If you lose vision:
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Speed turn → Reattach → Resume the correct plan.
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Practice Menu (10–12 Minutes Daily)
1) Squeeze-and-Locate (In-Phase) — 3 min
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Coach stems vertical. DB hip-to-hip, squeeze near hip, flashes eyes late.
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Coaching points: Don’t drift under; locate late, hands last.
2) Punch-Pocket (Out-of-Phase) — 3 min
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DB trails. Coach throws at varied heights. WR flashes hands.
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DB runs through near shoulder and splits the triangle.
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Coaching points: No head turn; full speed through catch point.
3) Back-Shoulder Read — 3 min
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WR subtly throttles. DB in-phase squeezes to sideline, keeps top hand free, plays late hands.
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Coaching points: Don’t wrap; attack wrist/elbow, not the chest.
4) Speed-Turn Reattach — 3 min
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WR crosses face; DB speed turns, re-attaches hip, then either lean-locate (if back in-phase) or punch pocket (if still trailing).
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Coaching points: Turn the eyes first, then shoulders; re-square before locate.
Film Checklist (Self-Scout)
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Phase ID: Did I decide in-phase/out-of-phase by the 3rd step of the vertical?
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In-phase: Did I squeeze and lean before locating? Did I locate late?
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Out-of-phase: Did I keep eyes on hip and play hands only?
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Finish: Near-hand through; tackle through if completed.
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Flags: Any jersey, early contact, or through-the-back? Note the cause and the fix.
Common Errors & Fixes
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Error: Looking back while trailing.
Fix: Hip test → if trailing, eyes to hip; punch pocket only. -
Error: Grabbing after 5 yards.
Fix: Mirror with feet; recover to hip. If out-of-phase, commit to hand-through, not arm bar. -
Error: Early locate in-phase (losing speed).
Fix: Squeeze first, then locate. “Lean-locate-late.” -
Error: Slowing at catch point.
Fix: Run through near shoulder; don’t “time” the breakup.
For Coaches: How to Install This Fast
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Language: Keep it to three words per situation—“Top shoulder! Locate late!” vs “Hands! Pocket!”
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Echo rule: Corner calls phase; safety/nickel echo.
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Chart it: Practice report tracks phase decision, finish, and penalties—not just completions.
Dialing in phase is the fastest way to cut flags and create takeaways. Teach the decision first, then the tools. When you know which world you’re in—in-phase or out-of-phase—the catch point stops being a guess and starts being a plan.
If you want more on defending the ball in these situations, check out 101 DB Tips withe more in-depth tools and strategies for deep ball defense. Check it out here.
Chad Wilson is the owner of All Eyes DB Camp and author of "101 DB Tips". He played college football at the University of Miami and briefly in the NFL for the Seattle Seahawks. Over his 15 year high school football coaching career, he tutored over a dozen Division I defensive backs and as a trainer has worked with NFL All Pros, first round draft picks, college football All Americans and Top 10 ranked high school football prospects.